Bing Map Downloader: The Ultimate Guide (2025 Edition)


  • Bing Maps content is subject to Microsoft’s Terms of Use. Before downloading any tiles, check the current Microsoft/Bing Maps licensing and terms to ensure your intended use (personal, commercial, redistribution) is allowed.
  • Respect rate limits and avoid heavy automated scraping that could harm the service. Use APIs or licensed services where possible.
  • For production or commercial use, consider acquiring a proper Bing Maps license or using their offline capabilities (if offered) to stay compliant.

Overview: How offline map download works

At a high level, offline map downloading usually involves:

  • Identifying the tile system and zoom levels used by the map provider (Bing Maps uses a quadtile system with Bing Tile XY and QuadKey).
  • Calculating the list of tile coordinates that cover your target area at the desired zoom levels.
  • Requesting and saving the tile image files (usually PNG/JPEG) or vector tiles if available.
  • Optionally converting or packaging tiles into a format usable by your offline viewer (MBTiles, folder tile cache, TMS layout, etc.).
  • Respecting throttling and caching to avoid overloading the provider.

Tile systems and projections (Bing specifics)

  • Bing Maps uses the Web Mercator projection (EPSG:3857). This is the same projection used by Google Maps and many other web mapping services.
  • Tiles are addressed using X/Y and zoom (Z), and Bing also provides a QuadKey system: a string key uniquely identifying a tile by interleaving X/Y bits for each zoom level.
  • Typical tile size: 256×256 pixels.

Key formulas:

  • Convert latitude/longitude to tile X/Y at zoom Z:
    • x = floor((lon + 180) / 360 * 2^Z)
    • y = floor((1 – ln(tan(lat_rad) + sec(lat_rad)) / π) / 2 * 2^Z)
  • QuadKey generation interleaves bits of X and Y for zoom levels 1..Z.

Tools and formats

Common tools and formats used when downloading and serving Bing tiles offline:

  • Downloaders / utilities:
    • Dedicated Bing map downloader tools (standalone apps or scripts).
    • Generic tile downloaders (which support custom URL templates).
    • Command-line tools such as wget/curl with scripting, or Python scripts using requests.
  • Packaging formats:
    • MBTiles (single-file SQLite container) — widely supported by map viewers.
    • Folder-based XYZ/TMS tile cache (z/x/y.png).
    • TilePackage / custom archive formats.
  • Viewers:
    • Mobile: MAPS.ME, OsmAnd (support MBTiles).
    • Desktop/web: Leaflet, OpenLayers (serve tile folder or MBTiles via a local tile server).

Step-by-step: Download Bing Maps tiles (example workflow)

Below is a step-by-step workflow using a safe, controllable approach (scripted downloader + MBTiles packaging). Replace variables for your area, zoom levels, and desired output path.

  1. Choose area and zoom range
  • Define bounding box in lat/lon: minLon, minLat, maxLon, maxLat.
  • Choose zoom levels Zmin..Zmax. Wider ranges and higher zooms increase tile counts exponentially.
  1. Compute tile ranges
  • For each zoom Z, compute tile X/Y ranges covering the bbox using the formulas above.

  • Example (Python pseudocode concept):

    # Convert lat/lon to tile X,Y at zoom z def latlon_to_tile(lat, lon, z): lat_rad = math.radians(lat) n = 2 ** z x = int((lon + 180.0) / 360.0 * n) y = int((1.0 - math.log(math.tan(lat_rad) + 1 / math.cos(lat_rad)) / math.pi) / 2.0 * n) return x, y 
  1. Build request URL template
  • Bing Maps tile URL pattern varies by endpoint and key. Historically URLs look like:
  • You will need a valid Bing Maps key for most direct tile requests. Check current Bing Maps REST API docs for exact URL patterns and required parameters.
  • Example template (replace quadkey with computed value):
    
    https://t{server}.tiles.virtualearth.net/tiles/r{quadkey}.png?g=xxx&key=YOUR_BING_MAPS_KEY 
  1. Generate QuadKey (if using Bing tile endpoint)
  • QuadKey generation example:
    
    def tile_xy_to_quadkey(x, y, z): quadkey = [] for i in range(z, 0, -1):     digit = 0     mask = 1 << (i - 1)     if (x & mask) != 0:         digit += 1     if (y & mask) != 0:         digit += 2     quadkey.append(str(digit)) return ''.join(quadkey) 
  1. Download tiles with throttling and retries
  • Respect download rate limits — add delays and limit concurrent requests.
  • Save tiles to a z/x/y.png folder structure or write into an MBTiles SQLite DB.
  • Example Python approach: use requests + sqlite3 or mapbox_vector_tile libraries when needed.
  1. Package tiles into MBTiles (optional, recommended)
  • MBTiles schema wraps tiles in a single SQLite file with metadata (name, bounds, minzoom, maxzoom).
  • Use tippecanoe, mb-util, or Python libraries (sqlite3 + blob writes) to create MBTiles.
  • Metadata example: name, description, version, minzoom, maxzoom, bounds (west,south,east,north).
  1. Use tiles offline
  • For web: run a local tile server (e.g., tileserver-gl for vector MBTiles or a simple static server for z/x/y file structure) and point Leaflet/OpenLayers to it.
  • For mobile: copy MBTiles into the app (OsmAnd, MAPS.ME) or bundle into your application.

Example: small-area download script (conceptual)

This conceptual script demonstrates key steps: computing tiles, forming URLs, and saving files. It omits error handling and rate-limit sophistication—add those for production use.

import math, os, requests, time BING_KEY = "YOUR_BING_KEY" OUT_DIR = "tiles" min_lat, min_lon = 37.74, -122.52  # San Francisco-ish bbox max_lat, max_lon = 37.81, -122.36 Z = 15 def latlon_to_tile(lat, lon, z):     lat_rad = math.radians(lat)     n = 2 ** z     x = int((lon + 180.0) / 360.0 * n)     y = int((1.0 - math.log(math.tan(lat_rad) + 1.0 / math.cos(lat_rad)) / math.pi) / 2.0 * n)     return x, y def tile_xy_to_quadkey(x, y, z):     quadkey = []     for i in range(z, 0, -1):         digit = 0         mask = 1 << (i - 1)         if (x & mask) != 0:             digit += 1         if (y & mask) != 0:             digit += 2         quadkey.append(str(digit))     return ''.join(quadkey) x0,y0 = latlon_to_tile(max_lat, min_lon, Z)  # top-left x1,y1 = latlon_to_tile(min_lat, max_lon, Z)  # bottom-right for x in range(min(x0,x1), max(x0,x1)+1):     for y in range(min(y0,y1), max(y0,y1)+1):         qk = tile_xy_to_quadkey(x, y, Z)         sub = x % 4  # server 0-3 cycling         url = f"https://t{sub}.tiles.virtualearth.net/tiles/r{qk}.png?g=527&mkt=en-US&key={BING_KEY}"         out_path = os.path.join(OUT_DIR, str(Z), str(x))         os.makedirs(out_path, exist_ok=True)         fn = os.path.join(out_path, f"{y}.png")         if os.path.exists(fn):              continue         r = requests.get(url, timeout=10)         if r.status_code == 200:             open(fn, "wb").write(r.content)             time.sleep(0.2)  # throttle         else:             print("Failed", url, r.status_code) 

Performance and storage planning

  • Tiles grow rapidly with zoom. Approximate tile count for area A at zoom Z is roughly area fraction * 2^(2Z). High zooms (Z≥15) can produce thousands of tiles for a city block.
  • Estimate storage per tile (typical PNG ~10–50 KB, depending on content and compression). Multiply by tile count to estimate required disk space.
  • Consider caching strategies: only download necessary zoom levels, use vector tiles if available (much smaller), or pre-generate MBTiles with compression.

Alternatives and advanced options

  • Use Microsoft’s official APIs or licensing offerings for offline maps if available for your scenario.
  • Use vector tiles (where possible) instead of raster tiles — smaller, scalable, and styleable.
  • Consider hybrid approaches: download base raster tiles at high zoom for critical areas and lower zoom for surroundings.
  • For distributed apps, host tiles on your own tile server or CDN to avoid repeated downloads.

Troubleshooting common issues

  • Missing tiles or ⁄401 errors: likely missing/invalid API key or access restrictions.
  • Corrupted images: retry with exponential backoff and verify content-type headers.
  • Excessive download time: parallelize with a controlled pool, increase throttle intelligently, and cache intermediate results.
  • Projection mismatch: ensure your viewer uses EPSG:3857.

Quick checklist before you start

  • Confirm Bing Maps licensing allows your offline use.
  • Obtain a valid Bing Maps API key if required.
  • Define bounding box and zoom levels.
  • Choose output format (MBTiles recommended).
  • Implement rate-limiting, retries, and error handling.
  • Test with a small sample area before large downloads.

If you want, I can:

  • Generate a ready-to-run Python script with error handling, parallel downloads, and MBTiles creation.
  • Estimate tiles and storage for a specific bounding box and zoom range (give me the bbox and zooms).
  • Show how to serve the resulting MBTiles to Leaflet or a mobile app.

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